Bible Challenges during a camp

Attach a Bible Challenges game to an activity, let youths join with their ticket, chain tournament rounds, and push the scores into the scoreboard.

2026-08-10
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An activity in the Bible game family carries a button that opens its Bible Challenges rounds.

In Bible Challenges, a player is a nickname. The engine keeps a member id when a signed-in member plays, but a camp youth is rarely a member: in the field, everyone joins by nickname.

The result: "xX_dragon_Xx" scored 240 and nobody knows who that is. You could not add up their rounds, make their score count for their team, or tell in three years what they won.

The ticket is the identity

Every registrant already has a ticket code and its QR, built for the gate at the camp entrance. We reuse them here.

You project the round's QR. The youth scans it, enters their ticket code, and that is all: no nickname to pick, no duplicate to untangle, no "which Aine is that?". Their team shows next to their name, so they know who they are playing for.

It works for non-member youths, which is nearly everyone at a camp.

The free challenge does not change

A game attached to no activity plays exactly as before: a code, a nickname, whoever shows up. That is the module's most common use and it can serve anything.

Even inside a camp game, the nickname door stays open: a leader playing to animate, a visitor. They play, they appear in the game's standings, and they do not count for the camp. The screen shows how many they are, so nobody thinks scores were lost.

A tournament is not one more tool

An activity holds several rounds. You create each game in Bible Challenges as usual, then attach it here with its six-digit code. Name them if you like: "pool A", "semi-final", "final".

A game already played can be attached too. That is the natural order when discovering the tool, and refusing a finished game would force you to replay everything just to count it.

Pushing the scores

The Push the scores button adds the rounds up and writes the result where the scoreboard already reads.

  • A youth's points are the sum of their rounds.
  • For a team activity, each team's total is the sum of its members. This is the only activity where that holds: everyone answered for themselves, and the team adds up what its own found. Everywhere else, a team score is one value entered once.

The action is replayable. Everything is recomputed from the rounds each time. A corrected answer, an added round, a youth who scans late: press again and the total is rebuilt. It never adds to itself.

Having played counts as having been there: the youth is marked present without a second pass.

What the screen tells you first

At the top, the number of registrants identified against the number expected. Twelve youths with no score because they never scanned their ticket is an incident you want to see there, before the scoreboard, not after.

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