The activity program

Build a stay's program day by day, choose the family and the scoring mode, and what visitors see of it on the public page.

2026-08-10
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The Program tab of a stay is where you write down what will be done, day by day. It is also what visitors read on the camp's public page, and what the scores will rest on.

Where games are created

A game is not created on its own: it comes from an activity. The family you choose decides the tool.

FamilyThe tool it opens
Bible gameBible Challenges: rounds, tournament, ticket-based entry
Big gameCheckpoint course: QR in the field, passage times
TournamentPools, knockout bracket, standings
Stage, DebateWeighted jury and audience vote

The sequence is always the same: create the activity with the right family, and the tool's button appears on its card, with its name. The form tells you so the moment you pick the family.

The other families (workshop, spiritual, service) have no tool: they are checked and scored by hand, from the recording button.

An activity belongs to a family

Eight families, and that is not a decorative label.

FamilyWhat it isCounts by default
Big gameCapture the flag, trail game, Bible treasure huntPoints, by team
TournamentFootball, volleyball, racesRanking, by team
Bible gameBible Challenges, sword drill, verses to memorisePoints, individual
DebateOne topic, two sides, a juryRanking, by team
StageTalent night, sketch, choirRanking, individual
WorkshopMusic, media, crafts, cookingAttendance
SpiritualPreaching, vigil, prayerAttendance, always
ServiceSocial action, clean-up, visitsAttendance

Picking a family sets the usual scoring mode and whether it is played in teams. These are suggestions, not laws: you change them in one click, except for the spiritual family.

We do not score prayer

A spiritual activity is recorded by attendance, and there is no way to give it points. The rule is enforced by the server, not merely greyed out on screen.

The reason fits in one sentence: attending a vigil feeds the young person's record, never the competition. A ranking of the most diligent in prayer would turn into a contest something that must not be one.

Building the program

Each day of the stay has its own section, in order. The Add button opens the form.

  1. The family first: it sets everything else.
  2. The title. Ready-made suggestions appear under the field, depending on the family. Clicking one fills the title; write your own if you prefer.
  3. The day, the start and end times, the place.
  4. How it is counted: points, ranking or attendance, and by team or individually.
  5. The description, if the activity deserves an explanation.

Remove, never erase

The archive button takes the activity off the program without erasing it. It disappears from the screen and from the public page, but it stays in the database.

Same reason as for teams: an activity may already have been played, and the participations attached to it must stay attachable. The Show removed activities box brings them back, struck through, with an arrow to put them back.

A past day no longer changes

Until the date arrives, change whatever you like. Once the day has passed, its activities freeze: no more editing, no more removing, and nothing more can be added to that day.

That is what makes it possible to say later what was actually played, on which day, and in what form. A program rewritten afterwards proves nothing.

What visitors see

The program can appear on the camp's public page, grouped by day, with the time, the title and the place.

It is only shown if you ask for it. The Show the program on the public page box, at the top of the tab, is unticked by default, and that is deliberate: a program is built weeks ahead and keeps moving while families register. Publishing a version that changes every day would make your church look disorganised, and would push you to prepare nothing in the tool rather than prepare in peace. Build it calmly, publish when it is settled. The setting applies to this stay only.

Not shown: scores, teams, scoring mode. The page announces what is planned, never who won.

It is a selling point as much as information: a family decides on what will be done with their child, and "Bible treasure hunt on Tuesday" says more than a paragraph of presentation.

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